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War Thunder VR Lands on HTC Vive; Gaijin Plans to Support PlayStation VR

Virtual Reality engineering science has certainly come up a long style since its early inception. Games can finally feel like proper gaming experiences and less like guided setpieces. Gaijin Entertainment has been showing off their VR build of War Thunder for quite some time now and I had the pleasure of finally strapping the headset on and hopping into one of the planes modeled for total-VR back up. The big news at E3 2022 was that War Thunder VR is at present compatible with the HTC Vive (the Oculus Rift was already supported) and Gaijin is also planning to support PlayStation VR.

Even with a headset on, my hands naturally moved to the HOTAS (Hands-On Throttle and Stick) configuration that Gaijin brought to demo the title in VR: a new HOTAS WARTHOG from Thrustmaster. Heed you, much of my flight experience starts and ends with the Ace Combat serial and the flight controllers that Namco brought out during the PS2/360 era. Fifty-fifty with the vision obscured with a headset on, maneuvering the throttle and stick took no time at all to accustomed to. Existence able to encounter the footing below whiz by while engaging in aeriform dogfights was quite enjoyable and I was convinced that a VR headset would easily be the best manner to experience State of war Thunder again in the future.

The engineering science, however, isn't perfect quite yet. While the motion and animation both were on betoken, the visuals still leave something to be desired. VR headsets withal accept a long ways to go in terms of visual fidelity. A lower resolution for each eye meant that and so much of the on-screen display was covered in jagged edges and some of the low resolution textures on the console can take away from the immersion. All of the important information and statistics on my flight were visible with a simple plow of the caput and peering over at the right wing, which was preferable to having the front console existence chaotic with gauges and information to read, but the text was hard to read given the headset's resolution.

My cursory time with War Thunder VR ended with taking my aeroplane loftier up into the heavens and diving down towards the open body of water in a spectacular divebomb. As fun equally seeing the world zoom into view was, the experience left me with a slight scrap of movement sickness that lasted through much of the afternoon. If zilch else, that stands as a testament of how realistic the simulation was to fake my brain into believing I was operating a true warplane.

After finally being able to play Gaijin Entertainment's flight simulator for the first fourth dimension (which happened to exist my first time getting hands on with the Oculus Rift), I was immediately convinced that if players of State of war Thunder happen to own a VR headset in their home, this would be the finest way to play. With a proper HOTAS support, there could be no ameliorate way to feel dogfights from the comfort of your own home.

Source: https://wccftech.com/war-thunder-vr-lands-on-htc-vive-gaijin-plans-to-support-playstation-vr/

Posted by: thomasreackagots.blogspot.com

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